Monday, July 2, 2012

Episode 14

Good stuff this week.  I had planned for the first half of this game to take all night.  I had planned for the second half to take another full night.  This was probably the best single night of the campaign so far, in terms of having fun.  There are times as a GM when you over prepare and you wonder why you spent so much time working on something the party never gets to, and then there are nights where you are under prepared and have to wing it.  This was a rare occasion where the party did the things I expected in roughly the way I planned and did all of it quickly and cleanly.  Really good night.

Episode 14:

The party began the night in the bandit fortress from the week before.  They quickly went through the fortress and looted everything they could.  Several scrolls of shield, mage armor, and protection from good as well as a +2 great sword and couple of decent suits of armor.  They also found a book inscribed in a language they could not make out, oddly they didn't even look into it.

So the party now heads back to Wisthaven, before they get back they have a pow-wow and decide to let Lina know that the cloak she is wearing does not make her invisible, even though she is convinced it does.  They cast remove curse on her and she gets a little red-cheaked about thinking she was wondering around invisible all the time.  That night Lina decided to cut Sam's hair (he is still a girl due to his robe).  Sam didn't know about this haircut until the morning when Lina presented him a hair bracelet with a gem she had stolen earlier.  Sam was a little put off, but he (she) understood and was prepared to blackmail Lina in short order.

Back in Town the party found out that Sam's nemesis, Eric Erinson, who Lina had paid some thieves guild information dealers to follow, had killed the people following him in a somewhat brutal fashion- and they have not found the entirety of the slain men.  Tian Primrose (the guy she paid) was not very happy with the situation.

Typhus looked in on the bandit they sent back to town and were pleased to hear that he had NOT escaped and he was about to be tried.  Typhus wrote a letter explaining what the bandit had done and that he was guilty.  Typhus went to the Bertrand the High Priest of Tyr afterwards and gave him the lowdown of their activities.

At this point Sam decided to blackmail Lina, he had seen her steal a gem from the party earlier and promised that he "Wouldn't tell Typhus" if she helped him check out the mansion that his robes personality, Minya, wanted to get in their to lift her curse.  So Lina and Sam head to the mansion.  Once inside the walls bleed, Minya screams, and they are hit by a fear affect and run away.  This mansion is filled with haunts.  Sam decided to let the rest of the party know why he has turned in to a girl and that he needs to get in there to release Minya from her curse.

The party travels through the Mansion and they see haunts that drain their strength, dexterity, and constitution and also explain the story of how Caris Balarous sacrificed his student Minya so that he could gain a powerful cloak.  He then dominated her personality with wards and used his newfound power to become a successful adventurer that eventually led his family to become more rich and more powerful.  At the end of the Mansion they fought the ghost of Caris- a 9th level wizard.  He was dimensional stepping around dropping fireballs and enervation's on people (sapped 4 levels from Sam) and eventually was smothered by the robe of Minya.  At this point it is important to note that Sam had mentioned in jest earlier that he "always wore his sexy underwear".  So when he (she) took off her robe, he was in sexy underwear.  Once the Caris was destroyed Sam reverted to his masculine ways... still in sexy underwear.

After this the party had to rest about 5 days to regain their strength.  Damone put this time to good use by finding out some information on the Cult that was in the "Bottoms" of Wisthaven.  They knew that they were after a cult and decided to pull in some favors from the Paladins of Tyr and the Wisthaven guard to cause a distraction so they could get in close to the shrine of this cult and find out what was going on.  Outside the Shrine they had a pretty easy fight and blasted through.  Inside they shrine they fought a Dragon Disciple who was fighter/sorceror based.  I designed this gal with high AC and mean natural attacks.  With all the bonuses she averaged about 45 damage per round if she hit with every attack.

It turns out that this was a cult to a Blue Dragon who goes by the name Que'etzl, and this Dragon Disciple was his head enforcer.  All the clerics there were Aasimar, I liked it because they are so charismatic and it plays against type.  But lets be honest if a few Aasimar chicks asked you to worship a dragon in some low cut clerical robes you might agree too.  The party found a secret door that led into the sewers and wound its way through a few traps and fed into a lair where Que'etzl's pet lived.  His pet is a CR10 blue dragon chimera.

This ended up not being a very long fight, but it dropped Sam to -13 (16 con) and nearly dropped 2 more.  This Chimera was a substitution I made earlier in case the party bit on this hook too early.  Originally they were going to fight the Adult Blue Dragon down there, but I changed it up earlier because I could feel the hints of them going this way last week.

So now the party is standing in the bottom of the cultist lair after killing the chimera and soon their legend will spread.  Turns out blue dragons are pretty adept at hearing legends and rumors.  So now the Heroes of Pastan may have to deal with an angry blue dragon in the not too distant future.... a dragon villain, man that should be good.

Until Next Time!

-Ubercroz

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