Tuesday, June 5, 2012

Episode 7

At this point in the game I feel like things are going pretty well as far as the story goes.  However some issues have come up in the group.  Kongs player, the older guy with 1e experience is not really able to show up regularly so I am playing him as an NPC for the time being, and Durn's player wants to retire his cleric and make a new character.  This complicates things a little, I had already built in story archs for both of these characters.  That being said, I am not going to tell a player he has to keep playing a character he doesn't like.  As a result I start putting together some ideas for the following weeks.

Episode 7:

The party spends a little time putting together some information and deciding where to go.  They have a few options at this point based off what they know.  New Proveria, the capital has the majority of the big mages in the country and a prominent magic guild as well as a large library.  Osht is a religious city-state inside of Proveria that is run by a council of High Priests and has a large White Opal colored tower at the center- Osht is important because it is where the ancient Heroes of Proveria stopped the Calamity.  The other option they have is to go south to the swamp and find the "Blind Seer of the Swamp" and see if they can gain some insight that way.

Ultimatey they settled on Osht.  Osht, is an independant city state and it is also close to the Great Forsest, where most of the civilized elves are from.  Once they arrive they spread out around town and start looking for contacts and information.

I keep about 10 sheets of paper on hand that have a bunch of male/female names for each race.  I use this often.  When the players ask to go meet someone or see if there is "someone they know" some place I just pull it off the page and roll with it.

They players run into a few people they know- since Damone was raised by elves of the song goddess she goes there and asks to meet with the high priestes- who I figured he knew.  After talking with her Damone gets a contact with the High Priest of Tyr, the current ruling religious group, at the Opal Tower.  Durn spent this time talking with the guy who was his mentor and met an old rival from his days in school.

This section was disapointing to not get to follow up on.  Durn ran into a guy on the way into the Temple and said something snarky- and I think he intended it to be out of character.  So I decided to run with it and say that this was a guy he knew before and never liked.  I was going to have the party run into him later, but when Durn decided to leave a few adventures later I let it drop.

Once Durn spoke with his mentor he found out that the Seal at Doomsward keep was one of four that was holding back a great evil, and that they would need to talk with High Priest Ferdinand if they wanted more info (thats the Tyr guy).  Lina is roaming around town and finds out there is a Wizard/Inventor named Ismana looking for adventurers.  Sam goes to the library and contracts a researcher to look into how he would go about traveling back to earth..

Well, it will take them about 9 days before they see the High Priest Ferdinand so they decide to go talk with Ismana.  Ismana is a female elf wizard who lives in a small tower with a big basement.  She is wild haired and covered with soot, absent minded and very happy to see the players show up.  Ismana needs someone to go into the great forest and pick up a meteorite that fell a few days ago.  In exchange she offers the players a magic bag of candy.

Man, I really like this bag of candy.  "I call it Ismana's bag of Tasty Treats".  3 times a day the players can pull candy out of the bag.  The candy is good for 10 minutes, and then loses its power.  There are 8 varieties of candy: red makes the player breath a jet of fire anytime he opens his mouth, blue lets them breath water, green gives bark skin, yellow is CMW, brown makes them throw-up a snowleapard, pink dispels magic, purple lets you fly, and black grows a tentacle off of your back.  It silly and cheap and slightly vulgar.  But I'm a 12 year old kid at heart so whatever.

E= Elves.  They were all hidden with drop offs to allow for people to play with environment
The party takes the bag and heads out to a massive inn in the middle of the forest.  They are looking for clues and Urz gets into a massive bar-room brawl where he ends up breaking the railing, and breaking the other guys nose.  Once they get directions they head to the crash site where they are ambushed by some revolutionary elves.  They beat those fools (CR4 fight, its nice to feel like tough guys sometimes).  And find out that the meteorite is gone.  Now they have to track it down to where ever it came from...   Oh these guys also hit level 4+ this time, and will ding 5 the next session.

Until next time!
-Ubercroz

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